Living Arcanis
Arcanis – A shattered empire
Come to the world of Arcanis. A world of danger, politics and adventure. A world of greys, not black and white. A world when you must use your words and wits to survive, not just your sword.
The world of Arcanis is in a time of strife. The mighty Coryani empire is tearing itself apart in civil war. The republic of Altheria is beset by lizardmen from the savage Ssethregorian empire. The kingdom of Milandir’s young king is beset on all sides by those that think he has not the experience, wisdom or years to rule. And the Wall of the Gods, the great mountain range to the north that trapped the raging hoards of demons and devils, has fallen.
How will you help shape the shattered empires of Arcanis?
Three games will be offered on Saturday using the RPGA timetable for scheduling (sessions A, B, C).
Games may be played as part of the Living Arcanis campaign or using one of a selection of pregenerated characters as a stand-alone game.
Organiser — Dean, email taffy <at> netspace.com.au
The games
- LA PLX2-1 Lutes and Lyres — a 1-session game for characters of any level. Runs in session A.
- LA PLX1-4 No Fortunate Son — a 1-session game for characters of level 1-10 (APLs 2-9). Runs in session B.
- LA-HP5-01 Shattering the Light — a 1-session game for characters of level 7-21 (APLs 7-21). Runs in session C.
- (Back to the main games page)
LA PLX2-1 Lutes and Lyres
by Dean Bailey
It is the event of the decade. Maestro Octavius, a man that can make Valinor weep, has returned home to play at in the Gate of the West. Through the fortunes of fate a small group of adventurer are present back stage when the master's Lyre is found missing. Will they be able recover the lost instrument?
This story focused scenario is designed for ALL characters (APLs are not used). Characters of all levels may participate and any mixture of character levels may play together in this scenario.
This game runs in session A.
LA PLX1-4 No Fortunate Son
by John Deague
Every son has many fine qualities in the eyes of his father - even more so when he is the only son. No doubt Harikos val'Borda has some fine qualities. He also has some fine troubles.
This standard scenario is designed for characters 1-10 (APLs 2-9). Characters of all levels may participate and any mixture of character levels may play together in this scenario.
This game runs in session B.
LA-HP5-01 Shattering the Light
by Henry Lopez and James Zwiers
Scattered to the four winds, and disarrayed, the light is no longer there to guide and shield man from the darkness of the times.
This is an outdoors, investigative adventure, that also involves a modicum of combat. As such, players are advised to be prepared for any number of eventualities.
This Living Arcanis Hard Point adventure is designed for characters of 7th to 21st level (APLs 7-21). Characters above 21st level may not be played in this adventure.
This game runs in session C.