Random Inc presents a Phenomenon Labs games convention


Freeforms, also known as Live Action Roleplays (or LARPs), are the 'other blue meat' of roleplaying.

The Annual Steam and Piston Ball

The Annual Steam and Piston Ball has been stolen away by the Prince of the Darkness That Never Leaves the Cave. Clan of Cave Morph apologies for the inconvenience.

By Sparks and Duncan (Fractal Snowflake)

The Maiden of the Molten Gears is holding her Annual Steam and Piston Ball, and the Tower of Leather and Brass has been preparing for it for weeks. The night is finally here, and all manner of things are bound to happen. There are whispers of a revolution, whispers of a deal with another Keeper to swap out some of their changelings. Will the night go off without a hitch? The Maiden is not known for her patience, and everyone is more than a little nervous.

A Changeling: The Lost Freeform set in Arcadia for up to 20 Players.




By Stephen Justice new designer

Mankind always thought its greatest threat would be itself, that was until the Amnion came along. With their genetic manipulation technology they stand ready to convert the entire human race into the next generation of Amnion hybrids. Only the vast fleets of humanity hold our two races at an uneasy peace, each side waiting for a sign of weakness in each other’s fronts.

The Amnion stand as one, a hive mind where none have the ability to contemplate betraying their race. Lies and deception are foreign to them, a curse they believe humanity must be purged of. Humans, however, have no such compulsion. Even with this threat lurking there are those who sell out their race: pirates, scavengers, slavers and others who make a living off this cold-war where the law can’t risk stretching too thin.

None has done so well as The Bill, owner of Billingate: the largest base outside of Earth's control. It's on this den of lawlessness that something new has come to light, something that could tip the balance of power between humanity and the greatest threat they have ever known.

Now those who know must decide what to do. To some it is the key to saving humanity, to others the key to personal power, and to others it’s their ticket to a better life.

A sci-fi political thriller for 15 space outlaws who will decide the course of humanities future. Billingate is mostly based on Stephen Donaldson's Crossing the Gap series.

Pheno ratings
Characterisation 5 Genre 2 Rules knowledge 1
Story/plot 3 Seriousness 4 Advisory rating R (sex, violence, drugs and other adult themes)


Changeling: Old Monsters

Changeling: Old Monsters has been stepped on by an examsosaurus and is too flat to be played. Clan of Cave Morph apologies for the inconvenience.

By Joe McNamara

Unto my brother, the Count of Brightening Skies;

There has been bad blood between your freehold and mine as far back as either of us can remember. You sunk my ship, and I seduced your wife. You killed my jabberwocky, and I stole your biographer. You sent brave young troll-knights in shining armor after me to challenge me to duels at midday, and I gave your name to the most vicious among the sluagh and instructed them to waylay you on moonless nights.

But things have changed. A younger generation has arisen, one that does not understand the honor that keeps you at my throat or the hate that keeps me at yours. They have grown up with our feud, been our spies, foot-soldiers, knights and bishops, and they have no more patience with it. Therefore, I propose to gather my household to me and meet you at a time and a place of your choosing. Whether with words or with swords, we will resolve this once and for all.

The Count of Echoing Halls.

A two-session Changeling: the Dreaming multiform, comprising one five-player tabletop session and one 20-player freeform session.

A Colder War — Eve of Destruction

By The Troika (Nick Irving, Shaun Tabone, Matthew Cramsie, Mark Kramerzewski, Benj Davis)

“Admiral, we have emerged from the krasnikov tunnel and final post-jump checks are complete. We are ready to commence final approach to insertion orbit.”

“Excellent. Reports from the Nevsky and the Stalin?

“The Nevsky sustained some slight damage in the jump, but both are moving into flanking positions now.”

Behind Vasilly’s head, Admiral Petrov could see the sleek crimson hull of the battlecruiser Nevsky glide past the bridge’s viewing panes as it slid effortlessly down through the void towards the planet below. The Nevsky was in the process of deploying its son ships; its four giant outriders taking up positions at the edge of the formation and countless interdictors streaming from its gaping docking bays. The capacitors of its railgun arrays began to glow as it completed its final pre-battle check cycles. Streams of tracers zipped away as the masses of kinetic point defence cannon cleared their barrels. The Nevsky was preparing in case they met opposition. Petrov knew if she turned her head, she would see the Stalin mirroring the Nevsky’s preparation. The formation spread itself out thinly, with only a small fighter screen below the three massive ships. The third Soviet extrasolar fleet was preparing to enter contested atmosphere.

“Compute final trajectory and commence descent. Please radio Generals Brusilov and Roslov to meet me in the dropbay bridge. Commisar Antonov?"

Antonov, the constant thorn in Petrov's side, inclined his head to indicate his concurrence.

"Good. Vassily, you have the con.”

As she strode from the bridge, Antonov dogging her heels like a shadow, it occurred to Admiral Petrov that calling the giant hold of the Maxim Gorky a ‘dropbay’ just didn’t do it justice. It was the largest dropship ever constructed. The two generals she was going to meet commanded a Corps each, and every soldier and support troop of those two Corps – over 40,000 men - were on this ship.

As she walked onto the dropbay bridge and was greeted by the sight of endless rows of insertion pods, it occurred to Petrov that the Nazis below her would never know what hit them.

Pheno ratings
Characterisation 4 We are happy for players to interpret their character sheets Genre 3 Whilst written to be reasonably hard sci-fi, we are more interested in story and fun Rules knowledge 1
Story/plot 4 What occurs here will affect all future ACW games Seriousness 4 The two great powers verge on the point of all out war. Whether they can be brought from the brink is entirely up to the players Advisory rating MA


A Darkened World

By Random

The Caramilla is an international social organisation sanctioned by Albino Lupine, Inc. which revolves around the gothic-horror genre set in Albino Lupine's A Darkened World. We are world-renowned for our continuous Live Action Role Playing (LARP) game that spans 43 countries on every inhabitable continent.

The Caramilla has been running in this country for a number of years, and has just arrived in your city. So come along and experience Live Action Role Playing as its meant to be™!

A Darkened World is a Freeform set at a Live Action Role Playing game. Players will be playing character, and most of those character will occasionally be playing characters.

Further information and a character list

If you want to play this game

Because this is a late addition to the lineup, please Contact Pheno directly via to add your name to the list!

Or alternatively, you will be able to sign up at Friday Night Rego.

Pheno ratings
Characterisation 3 Genre 2 (Knowledge of Old Style World of Darkness will mean you can laugh at the jokes) Rules knowledge NA
Story/plot Up to the ST! Seriousness 3 Advisory rating PG


Don't Know Where, Don't Know When

St Pauls

By Barbara Kearins, Rod Kearins, Stuart Barrow and Robbie Matthews

It is the Blitz. A sustained bombing campaign by the Luftwaffe has left Britain battered and reeling. There is no end in sight. It is Britain's darkest hour.

But the British spirit is not so easily broken.

Here, in the bombed-out ruin of a radio station there is hope; there is defiance; there is love; there is strength; and for once, there is more than enough tea for everyone.

So if tonight the fate of the world hangs in the balance, then let it be this: the show will go on.

And if Mr Hitler thinks otherwise, he's got another thing coming!

Pheno ratings
Characterisation 3-4 Genre 2 (WWII/romance/comedy/SF/adventure) Rules knowledge 1 Who do you think you are kidding, Mister Hitler?
Story/plot 3-4 Seriousness 2 Advisory rating PG


Et in Arcadia Ego


By Xole Karman

At the centre of the universe, encircled by her vassal worlds, lies the eternal city Arcadia. The smoke of industry obscures her slums and so, like a dream of perfection cradled in white cloud, above the smog line looms the Emperor’s turreted fortress. Within, the imperial family indulge appetites both ancient and familiar.

It is said that Emperor Brand forged this world from his own blood, and that somewhere beneath Arcadia’s internecine streets there is a great labyrinth called the Sigil, which grants limitless power to any who can navigate it.

It is said that the Emperor’s siblings are not guests in the fortress, but prisoners. That they waged war against him and were defeated.

It is whispered that the Emperor is mad.

The fireworks have faded over the grand finale of the Emperor's public birthday celebrations, leaving the people of Arcadia wondering why their sovereign remained uncharacteristically absent from the week-long gala. Behind the great doors of the imperial fortress, the family gather for Brand's private birthday dinner. But the guest of honour is still missing, and the imperial family ask themselves – Is this an opportunity? Or a trap?

A post-Amber freeform for 20 imperials, including the children of Brand and the remnants of Amber.

Character list via Clique 2.0 (brought to you by Brand Industries)

Pheno ratings
Characterisation 4 Genre 3 Rules knowledge 1
Story/plot 5 Seriousness 4 Advisory rating M


Innocence Proves Nothing

By Matt Archer new designer

Dark Heresy

A magnificent liner, Haarlock’s Dirk is a monument to luxury and modified with every comfort and convenience of the Imperium. First-class passengers of the Dirk are treated to wood-paneled staterooms, spacious and well-appointed lounges and recreation rooms, live chamber music, and stewards seeing to every need.

On Scintilla, there is no more popular a pastime among the well-to-do (next to gambling) than travel. And there is no more glamorous, prestigious and indulgent means of doing so, than on great liners such as Haarlock’s Dirk. A popular cruise among the nobility and wealthy socialites of Hive Sibellus is the Scythewind run. The Scythewind run is a two-week cruise through the northern half of the Adrantis sector, touring (in extreme low orbit) the Death Worlds of Grangold, Lehyde Ten and then, finally, Mortressa (home of the renowned Scythewind regiments, after which the cruise is named) before the three-day warp hop home.

Despite this veneer of decadence, every citizen of the Imperium knows there are no civilians in the battle for survival; Men must die so that Man endures; and, above all, the Gun is mightier than the Sword.

Innocence Proves Nothing is a political story focusing on the core themes of the Dark Heresy setting. The Human race is bound together by the Imperium of Man and, as the story unfolds, you and your fellow citizens will experience treachery, and reveal dark secrets, intrigue and deceit.

Character list! Thanks Be To The Emperor!

Kill the Alien! Burn the Heretic! Purge the Unclean!

Pheno ratings
Characterisation 4 Genre 3 Rules knowledge 0
Story/plot 3 Seriousness 4 Advisory rating MA


Shadowrun: Tribulations

Shadowrun: Tribulations has been cancelled or buried in ash by Icelandic volcanoes. Clan of Cave Morph apologies for the inconvenience.

By Duncan "Uncle Dunkle" Harris

The streets have been quiet, work has been almost non-existant. Shadowrunners are becoming more desperate, taking jobs where they can get them. Some of them have even gone legit.


The Old City Hall, abandoned in 2050 for a more modern building, now houses a number of things. Most important to the game is the basement conversion into an exclusive nightclub, The Vault, a place for Shadowrunners to come, mingle, and to network. The Vaulters represent some of the finest shadowrunners there ever were, and the up and comers.

An ordinary night. 12 Runners. 2 Jobs.

A two session multiform for 12 Runners who hit rock bottom, and can see a light at the end of the tunnel.

The first in a series of games in Shadowrun: Vancouver.

This Party Tonight...

Fletch's party

By Mike Walker and Sandra d’Argeavel new designer

“You see us as you want to see us: in the simplest terms, in the most convenient definitions.”

— The Breakfast Club

“Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.”

— Ferris Bueller

Fletcher’s party tonight could be the most important party of the 80s, of your high school career, possibly of your life. This is the party that could make or break your reputation. Everyone who is anyone is invited, even those who aren’t considered anyone… only Fletcher is cool enough to get away with that. With only weeks before your exams, this is the last chance to have a major blowout… You have to go!

As you approach the door, it seems the entirety of your life has culminated into this one moment. This is it. This is your chance to do it. Live it. Be it. You feel your pulse quicken as you open the door and walk inside. Thoughts and a lifetime of emotions rage inside you as you see the familiar faces. Never will they see you in the same way again.

So this is your chance! What will you choose? Loser or Legend, it’s up to you!

A systemless freeform for 25 teens; jocks, prom queens, nerds, losers and wannabes. Inspired by teen movies of the 1980s, especially the works of John Hughes.

For questions, email:

Pheno ratings
Characterisation 4 Genre 4 Rules knowledge 0
Story/plot 3 Seriousness 2.5 Advisory rating M