Random Inc presents a Phenomenon Labs games convention

Phenomenon crew & writers

Here are organisers and writers of Pheno 2010,000 BC games and activities. Make fun in cave for whole Clan of Cave Morph.

Buy them lots of drinks at post-Con drinkies.


President — Ryan 'Shouty Pants' d'Argeavel

Secretary & Writer Wrangler — Ingrid 'Destroyer Of Bricks' Bean

Treasurer — Mark 'Counts The Beans' Ashcroft

Miniatures Wrangler — Paul 'Bigger Stick' Naveau

Pathfinder Wrangler — 'Uncle Fossil' Wes Nicholson

Venue Wrangler / Site Manager — Shane 'Flint Spear Carrier' Donohoe

PIT (Pheno Information Technology) Crew — Elissa 'Naps The Flint' Feit, Shane 'Pointy Spear Carrier' Donohoe, Justin 'Crazy Mammoth' Deutsch

Website Designer — Andrew 'Runs With Pointy Sticks' Smith

Official Photographer — Xole 'Hunts Pictures' Karman

Identity Manager — Nadina 'Cool For Sabre-Tooth Cats' Geary

Support Group & All Round Useful Peeps — Jenny 'Speaker To Hominids' Mason, Peter 'Bigger Than A Caterpillar' Rousell, Kevin 'Drinks The Blood' Cox, Justin 'Knower of Fire' Deutsch

Venue Liaison — David 'Bare Knuckle Teacher' James

Random Inc. Liaison — Nigel 'Shouts From The South' Cunningham

Game writers

Big heap great writers.


Ryan d'Argeavel

Ryan has led Clan of Cave Morph for many seasons. His energy is unrelenting. He knows why the goats dance, and where. Game: The Cabinet of Doctor Makundi

Michael Hitchens

Michael has been attending roleplaying conventions for over twenty years and writing for them for almost as long (ouch). He has written 18 convention modules, including Tender Prey (Sydcon 1993), Dead but Dreaming (Necronomicon 1994), The Rain like Dust (Sydcon 1996), The Loyalty of Men (SAGA 1994 and Necronomicon 1998), Bridge of Dawn (Phenomenon 1994 and Macquariecon 1995), Silver, Tears and Ashes (Phenomenon 1999) and You are #4, I am #6 (a Triptych at Phenomenon 2000). After a break from conventions he returned to help GM one of the Triptychs in 2007 and wrote Am I Here for Phenomenon in 2008. Game: Floodland

Andrew Smith

98... 99... 999... 10,000... Here Andrew Comes, Ready Or Not! Game: Body Corporate

Neolithic writers new designer

Matt Archer

Matt Archer has been running LARPs since 2000, when he ran an old-school Sabbat Vampire: the Masquerade game. He has more recently run Werewolf: the Foresaken and Vampire: the Requiem, before discovering a new and interesting way to ki – uh, that is, entertain players with Dark Heresy. He has been running tabletop Dark Heresy games since the just after the system was released. He likes iced tea (as long as it’s from Long Island), romantic walks on the beach, and thinks that Starscream was a chump for not ganking Megatron at the end of Revenge of the Fallen when he had the chance. Game: Innocence Proves Nothing

Terence Janssen

Terence is a roleplayer with an interest in all things anime, golden age science fiction, Asian cinema, Japanese culture and odd things. His roleplaying resume consists of playing in quite a number of different and unusual campaigns mainly revolving around the dark fantasy, high fantasy, cyberpunk and science fiction genres. In his 5 years of roleplaying experience, he has run a few one shot games, a successful first campaign of Feng Shui and an on going home brew campaign call Exo Magnus. Gaming preferences revolve around a combination of random unexpected adventure, twists, turns, good humor and building upon the energy of his players. Game: All Aboard the Fine Balenka

Stephen Justice

Whether it be Dragons, Cyborgs or beings that melt the mind even trying to describe them, Stephen has controlled them all. After first testing his creativity by crafting these twisted minds for a Mage LARP and other tabletop games, he now looks to Pheno to present his creative interests among his fellow gamers. Game: Billingate

Palaeolithic writers

Barbara Kearins, Rod Kearins, Stuart Barrow and Robbie Matthews

Barb, Rod, Stuart and Robbie know where the songs come from, and where the ochre is. What they don't know about is insects. Game: Don't Know Where, Don't Know When

Mik Bonsall

Known around Canberra for games such as Dead Man Walking, Union Blues, Project Eden and around Melbourne for things like Underneath the Radar, Trolz in da Hood, various Cthulhu games and even Star Wars and Hunter's Planet, it was recently revealed that the story involving Cthulhu having eaten Mik's soul was actually just a hoax spread by Seravnts of Glaaki. Game: Orbital Descent


Fish has been roleplaying since 1979, and yet to successfully kick the habit. He acquired his moniker at Phenomenon, and his career here has involved running games for Liz Waldock and writing them in conjunction with Eric Henry. His idea of a GMing is to hand the PCs a lit stick of dynamite and see what they do with it. Game: Team Dragon

Lawrence Flower and Simon Miller

First cutting his roleplaying teeth in the first annual Dionysia around 6 BC, Lawrence has worked his way up through First Edition D&D, Traveler, Empire of the Petal Throne, and Rune Quest, moving this current century towards live action role-playing such as Mage, Vampire and Werewolf. Lawrence has also written and run many sessions in collusion with Simon whose writing skills and enthusiasm in doing characterizations of NPCs has brought great fun to their games. Who can forget such epics as Star Wars, Star Trek or Star Wars III.V (the episode in-between III & IV). Many try to but still many come back for more. Game: AlphaComplexities

John and Philippa Hughes

Pip and John Hughes have been part of the Australian convention circuit since the world’s first freeforms in 1983, and were among the pioneers of systemless gaming in the early 1990s. Individually, as writing partners and in collaboration with others, they have produced over 40 modules for publication and convention play, as well as roleplaying supplements, articles and edited collections. Contrary to rumour, they are separate individuals: Pip does the anime fanfic, John the Glorantha stuff. Their digital home is mythologic.info.

Ontolosna reflects Pip and Johns’ combined love for Asian culture and literature: though Pip wishes it were a little more Saiyuki, and John a little more Journey to the West. Doubtless sense will eventually prevail.

Game: Falling Water, Blinking Suns

David James

David James has been roleplaying since 1982, writing his first convention game with Andrew Smith for CanCon 1987. When it comes to writing games, either table-top or freeform, David prefers to indulge in characters and situations that allow players to explore their own paths, morals and emotions; in worlds where no one is black or white, but all, including the PC's themselves, are varying shades of grey. Game: World of Darkness High

Ken Carcas

Ken Carcas (Deadmeat Productions) has been playing D&D for over 30 years. He has written for Cancon (The Staff of Power, They Who Cry Shark, Pleasure Plane (a 2 sessions adventure), A Night To Remember and Spawn), SydCon (Red Alert: a two-session Startrek episode), and Arcanacon (on a special invitation to run Pleasure Plane). Ken was the Editor of the Canberra Games Society for a couple of years, before moving interstate. He was variously President and Editor in Chief with the Illawarra Games Society, and helped organise and run the Illawarra Games Weekends. Ken, who mostly plays nowadays (but would like to DM more often), is in a private local gaming group who meet whenever possible. Game: Let Sleeping Rings Lie

Marissa Harris

Whether a Boggan in disguise or a consultant Fairy Godmother, Marissa now writes tabletops and freeforms. This has all gone to prove that summoning a world-eating Dhole while dining on the Titanic is not a good idea, nor is visiting Ithaqua without a coat, in CthulhuPunk London. Changelings crowding the Twilight Dreams of Canberra must beware dubious old men offering shiny things, no matter how useful they seem. And now a retro journey into the depths of early AD&D may prove useful to those needing their funny bones tickled. Hopefully? Game: The Days and Knights of Landsend

Xole Karman

Xole (That's pronounced 'Kole') is primarily a freeform writer, creating games based heavily in thick soupy politics. She likes the Amber setting rather too much and does scary things to Greek mythology. 'Et in Arcadia Ego' will be her 20th freeform. Game: Et in Arcadia Ego

Sim Lauren

Sim invented the air guitar, rock guitar and Great Horned Mammoth guitar. So there. Game: Rockfest

Joe McNamara

In the place where firelight begins to fail to the flickering capering shadows seeping out of the ancient darkness of the deeper cave, there squats Joe, snickering to himself. He's remembering that time. Game: Changeling: Old Monsters

Andrew MacLennan

The Clan's foremost explorer of the deeper passages of the Cave, Andrew has often been absent from the Clan's fires for weeks at a time while he intrepidly hunts the Giant Albino Cockroach that once took off his spear-throwing hand. His skill in flinging pointy rocks with his other hand in complete darkness is formidable. Game: At the End of the Day

Evan Paliatseas

Evan wrote a lot of games in the 90's. A. Lot. Of. Games. Under the Plot Device banner he has published a few games and game supplements (mostly 3rd ed DnD and self designed stuff), earning enough to pay for his many gaming hobbies. He's been out of the con scene for a number of years, and coming to Phenomenon last year to help run 'A Tangled Web We Weave' inspired him to write something again. Game: A Leaf on the Wind


Random was the first member of the tribe to challenge the wrath of the Storm God, and now he does not need fire to get around the cave. Game: Back in the Biz...

Mark Somers

Mark Somers has been skulking about the Canberra roleplaying scene for a few years now. Initially a member of the Evil Game Designers crew, who produced a multitude of (supposedly) comedic parodies in the early 90s, Mark was then drawn into the dizzy heights of writing and administration for the recently departed Living Greyhawk campaign. Throughout, however, he has nurtured a fond appreciation of the Shadowrun game, and has been involved in both the Virtual Seattle and Shadowrun Missions campaigns along the way. Game: High Five

Sparks and Duncan

Fractal Snowflake is Sparks and Duncan, a pair of married writers currently residing in a small country town devoid of gaming. The Annual Steam and Piston Ball is presented by Sparks, the feminine side of the partnership. An avid lover of most things World of Darkness, she tends towards games with a mechanically light feel, loving the story of things. Shadowrun: Tribulations is its evil twin. Games: The Annual Steam and Piston Ball, and Shadowrun: Tribulations

Greg Tannahill

With 20 years of experience as a gamesmaster including extensive campaigns in D&D, AD&D, World of Darkness, 7th Sea, and D&D 4th Edition, Greg is a veteran game runner and game designer. He's presented games at Conflux (Blue Charlie, Taboo) and Swancon (The Heist, The Island) but this is his first time running at Pheno. He blogs on game design at amongthedust.blogspot.com and on D&D4E at elevenfootpole.blogspot.com. Game: The Heist

The Troika (Nick Irving, Shaun Tabone, Matthew Cramsie, Mark Kramerzewski, Benj Davis)

Nick Irving was responsible for half of the ACW universe and its core concepts. He serves as the frontman of the Troika where he also holds the title of General Secretary and Supreme Premier. He is an avid supporter of Cons and enjoys beards and arguing about… well just about anything. Nick has run something at just about every Sydney Con since 1999.

Shaun Tabone was drafted into the Troika to provide logistical support (he has access to colour printers) and define any game mechanics that cropped up. He also holds the title of Chief Head-Kicker… erm Motivator, but will also answer to His Royal Majesty. He is a keen role-player and avid disciple of Sid Meier.

Matthew Cramsie was drafted into the Troika to add EXTRA crazy. He approaches his duties with the zest of Godzilla rampaging through Tokyo. He has previously run a variety of games from Superman based Godzilla and British Crime Farce freeforms to Zombie care bear and Dark Lord self help group tabletops. At some point we expect all these games to be combined into one… maybe at the next Con?

Mark Kramerzewski was a late arrival to the Troika team but made up for it with sheer diabolical brilliance and machievellian cunning. He is currently serving as the Troika’s Canberra correspondent.

Benj Davis played in the first six ACW games before defecting to help write and run the finale. He is an avid gamer, fond of a genre-variety so wide that he often surprises himself. He brings much-needed beard to the team.

Game: A Colder War — Eve of Destruction

Mike Walker and Sandra d'Argeavel

Mike and Sand remember the hypercolor far future time of the 1980s as if they actually lived through it. It was a totally excellent adventure. Game: This Party Tonight...