Phenomenon Labs has the pleasure to offer...
A roleplaying convention

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Team games

These are the most ancient and honourable form of roleplaying game. The table is optional but traditional. Some are system-based games, others systemless. But Messrs Pheno, Morph and Stuff guarantee that they’re all good.

The games


By Ryan d'Argeavel

Five characters, one thread. What happens when you pull that thread?

A two-session, full-immersion systemless game, set in the modern-day for three patients and two doctors, all with stories to tell and secrets to hide.

Warning: This game contains serious adult content, which may include: graphic depictions of violence, death, nudity, drug-use, horror, torture, and abuse; stress-inducing situations; and physical acting, contact, and restraint. Any concerns email psen <at> before entering. This is not designed to be fun, but may entertain.

2 Guys without a Team Name

“I found a friend to drown out the other voices” – U2

Pheno ratings
Characterisation 5 Genre 5 Rules knowledge 2
Story/plot 4 Seriousness 5 Adult content R (18+)


Après Moi, L'Enfer

FlatBlackBy Brett Evill

The date is 3033 AD: 630 years after the destruction of Earth. In the colony Cockaigne, on the planet 39 Tauri • 2, the recipients demand either liberty or death. The Commune is not inclined to give them liberty. The Empire is not prepared to let them die.

On a world descending into flames, a lone crackpot pleads for justice. With a billion lives at stake, what are you prepared to do?

Après Moi, L'Enfer: a science-fiction action thriller for 5 idealistic Imperial Officers in the FLAT BLACK setting, by Brett Evill. System: ForeSight, when needed.

More information —

The Imperial News Service warns that this footage may disturb some viewers.

Pheno ratings
Characterisation As much as you like Genre 2 Rules knowledge 1
Story/plot 4 Seriousness 4 Adult content 3


You Do Not Have Clearance For This Game Title

paranoiaParanoia by Hugh Fisher

> Thank you Phenomenon organisers! A chance to write a Paranoia adventure about conspiracies, treason, terror, oppressed masses, and arbitrary executions!

> Isn't every Paranoia adventure like that anyway?

> Er...well, yes. Paranoia is much funnier than Dickens though.

> So who can play?

> Any team of 4-6.

> Do we need costumes?

> No. Although if you want to dress up as something, don't let me discourage you.

> I've played Paranoia before. Anything I'm cleared to know?

> Old style 2nd edition, or possibly new XP edition rules. There has not been, and never will be, a Crash.

> I've never played Paranoia. Do I need to know the rules?

> No, it's a very easy game to learn. Players who demonstrate excessive knowledge of the rules get executed for it. 1/5

> Characterisation?

> Yes, people do actually roleplay in Paranoia. Not much scope for character development, and instead of one long dying speech, prepare several brief ones. 3/5

> Genre/setting?

> Unique to Paranoia. Like the rules, easy to get started. 1/5

> Adult themes?

> Lots of explosions, gunplay, and death, but cartoon style. By the standards of the TV/film industry, rated PG.

> Can you tell me a bit more about the setting?

> The futuristic Alpha Complex, where every aspect of life is controlled by the all seeing, all powerful, and deeply disturbed Computer. Players are Troubleshooters in service of The Computer, sent on missions to eliminate commie mutant traitors and enemies, all the time hoping that nobody will discover their own treasonous mutant identity. The unique blend of light hearted mayhem and treachery has made Paranoia one of the classic tabletop RPGs since its first appearance in 1984.


Use by date

Use by dateby David James

Five friends, shining successes of the criminal mental health system, come together a year from their release to celebrate life and share stories with those they know will truly understand. The “cure” leaves few scars these days, but what if some stains are too deep to come out?

A single session psychological drama set in the uncomfortably near future where convicted criminals are rehabilitated through the use of experimental drugs.

WARNING: This game explores aspects of criminal insanity that some may consider disturbing. This game is not recommended for players under 18 years of age.

For info email marsden_mirrordark <at>

Pheno ratings
Characterisation 5 Genre 1 Rules knowledge 0
Story/plot 5 Seriousness 5 Adult content R


28 minutes later...

London, England.

Gene therapy and nanite research into life extension.

Militant animal activists.

Containment breach.

28 minutes later...

by Andrew Mahoney

Modern horror / zombie fest set in a fictional modern London.

Pheno ratings
Characterisation 3 Genre 3 Rules knowledge 1 (new system playtest)
Story/plot 3 Seriousness 3 Adult content Violence, horror, medical procedures


Viva Las Vegas!

by Joe McNamara

The Technocrats won. The Traditions and the sorcerers and all the other little hedge magic types were too busy fighting amongst themselves, and the Technocracy's killer robots and Men in Black hunted them down and exterminated them like cockroaches. Today, from gated communities and high-security military facilities and labs so classified that even the people working there haven't heard of them, the Technocrats rule the world.

One such facility is Las Vegas ' Hightower Hotel and Casino Complex. From the upper rooms of the Hightower, the money men and chance-manipulators of the Syndicate conspire to further the Technocracy's control of the world.

Today, however, things are going to change. A small band of Tradition magi have assembled in Las Vegas , and are going to hit the Syndicate where it hurts.

Their wallets.

Pheno ratings
Characterisation 3 Genre Ocean's 11 with magic Rules knowledge n/a
Story/plot 2 Seriousness 3 Adult content M (violence, strong language)


Copy That!

by Peter & Janet Trueman, with David Gould

A game of madcap, interdimensional mayhem.

Binary Man has a problem — two problems, actually. Firstly his other half has disappeared through a dimensional portal created by his employer, Binary Corporation. Secondly his two girlfriends, each of whom thinks she is the only other half he has, have been recruited to assist him to pull himself together.

Will he be able to find himself again?

Will the Taylor twins discover that he's been two-timing them (with each other)?

Fortunately our hero has the courage of two men and nothing is going to stand between he and himself.

Do you copy that, you interdimensional bad guys?

Pheno ratings
Characterisation 2 Genre 2 Rules knowledge 1+
Story/plot 3 Seriousness 1 Adult content PG