Tabletop games are the traditional kind of roleplaying game: a GM and a bunch of players around a table. The table is optional.
Pre-written characters are usually provided as part of the scenario, or sometimes created as part of the introduction.
Tabletop games at Phenomenon don’t always stay on the tabletop and some designers make use of the space available in creative ways.
Dice may or may not be involved. While some games at Phenomenon are system-based (i.e. a published system), others are “systemless” (by which we mean “light home-brew systems or games that otherwise do not rely on dice”).
New designers are highlighted:
Battles of the Band
By Jake Nelson
Ah, the bard's life. Roaming the countryside, captivating audiences, getting free lodging and all the admirers you could ever want. Oh sure, there’s the odd bandit attack, the occasional angry spouse, but mostly you get to leave the adventuring to the adventurers. Let the meatheads go out and get their skulls split open by marauding hobgoblins – you'll be in the tavern, covered in other people's smallclothes, wooing a pretty young thing over the wine another pretty young thing sent to your table.
Or... that's the plan, at least. But when you’ve been on the road for ages and you roll into your next village expecting a welcome party – but are instead greeted with a ghost town – what’s a bard to do? Can’t call the guards when they're all missing. Can’t call in the adventurers when there’s none in sight. And the next town is DAYS away – you’ll run out of WINE before then!
Well, if nobody ELSE is going to save your ticket revenue...
Battles of the Band is a Dungeons & Dragons 5th Edition game for 3–5 bards in way over their heads, using pre-generated characters. System knowledge not required – new players welcome! Please note that the following are not appropriate bard instruments: hurdy-gurdy; piano accordion; kazoo; one-man band; theremin. There is no such thing as a “left-handed gnomish battle zither”.
Pheno game ratings
How many players? |
3-5 |
What's the game again? |
A band of hapless bards try their hand at this whole "adventuring" lark for a change, in a desperate bid to save their next gig. |
Seriousness? |
1 |
Genre/Setting |
Medieval fantasy, with... some anachronisms. And copious music puns. |
System |
D&D 5th Edition |
Movie Rating |
PG |
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Biohazard Hard
By Mathew "No Relation" Sforcina
Christmas Eve, 198X.
Hans Gruber had a perfect team for the perfect heist.
The Face to keep everyone out. The Engineer to control the building. The Hacker to get into the vault. The Muscle to keep everyone in line. And The Killer for... unforeseen complications.
He just made one small, tiny, insignificant flaw.
He chose to rob Umbrella Tower.
And thus, Hans was the first one taken by the Biological Weapons he unintentionally released. Now, his team are trapped, cops outside, zombies and monsters inside, and one objective.
Not Die.
Kinda Hard, given the circumstances.
An action/horror/comedy game using the Neverwhere system for 5 players. Knowledge of the system isn't required, nor is knowledge of old school Resident Evil (1 through Code Veronica), Die Hard, or any other Bruce Willis film, although they may be helpful, if only to recognise the references and mechanics.
Pheno game ratings
How many players? |
5 |
What's the game again? |
You're the bad guys from Die Hard fighting Zombies and Monsters. |
Seriousness? |
2 |
Genre/Setting |
Comedy/Action/Horror |
System |
Neverwhere |
Movie Rating |
MA, featuring violence and horror elements |
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The Changer Lane Incident
By Ezekiel Chalmers
You thought it was over.
Years ago, your whole life collapsed. Someone – or rather, something – pulled away the shroud that hid the worst parts of the world, and told you that you had to deal with them.
You've seen all manner of horrors inflicted on innocent bystanders by Leeches, Warlocks, Shamblers, and Ghosts. Any effort you made to turn a blind eye to it was thwarted by the mysterious Heralds and Their increasingly invasive messages. Even if not directly affected by these Monsters, the Heralds made sure that you knew it was your responsibility.
And so you did what you had to. You did what They asked of you, sacrificing parts of yourself to solve the problems. You thwarted evil plans, protected the innocent, provided peace to those that needed it, and made the Earth just a little bit better. And the Heralds rewarded you by leaving you alone so you could rebuild your life in the better world you made.
But it wasn't that simple. When you've seen these things, it's difficult to go back to life as it was. Relationships wither and die from the coldness and neglect. Your career collapsed from your new burden. When the dust settled, you moved to a low cost downtown apartment on Changer Lane, and did whatever you could to start to start life anew.
Your building has more than its share of shady characters. You're almost certain that one of the apartments on a floor above you is a distribution centre for a drug cartel. About a month ago there was a stabbing, but building management mostly covered that up. There's a new tenant there now. Just last week a child went missing in the middle of the night. These incidents hardly even register anymore. You've seen what Monsters do to people, and what people do to each other is tame in comparison.
Yesterday, though, at the edge of your vision, you could swear you saw the writing on the street corner outside your apartment shift and distort, and you got a tingling of that strange electric adrenaline you remember from when you were filled with Conviction to face the Monsters.
The Heralds are calling you. Answer the call.
Pheno game ratings
How many players? |
3-5 |
What's the game again? |
|
Seriousness? |
5 |
Genre/Setting |
Horror, Desperation |
System |
Systemless or Hunter: The Reckoning (1st Edition) |
Movie Rating |
M (Supernatural)(Horror)(Language)(Violence) |
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Of Death Rays and Destiny
By Jason Cebalo
The year is 1870 and Europe stands on the precipice of war. Prussia has made an alliance
with the Unseelie Fae with the goal of dominating Europe. Right now, the small Kingdom of
Bavaria is in their sights.
To make matters more complicated, word is circulating of a mad scientist developing a
death ray; a weapon that would place great destructive power into the hands of whoever
controls it. The Prussian government, the World Crime League and the Unseelie Fae all have
agents seeking to gain the death ray for themselves.
Enter our heroes, five Bavarian agents, determined to keep this death ray from falling into
the wrong hands. A Bavarian noble trained in diplomacy, a dwarf and master of clockwork, a
dragon who spends most of his time in humanoid form, a flirtatious fae aristocrat and a
beautiful Hungarian fencer who is hiding a strange secret from her friends. The stakes are
high; the destiny of Europe is in the balance! Can our heroes save the day?
Of Death Rays and Destiny is a game for five heroic Bavarian agents fighting the tyranny of
Prussia and the Unseelie Fae. It will involve a mix of investigations and action. The game will
use the Castle Falkenstein system. Familiarity with the system may be useful but is by no
means essential; it's a simple system that new players should pick up quickly.
Pheno game ratings
How many players? |
3-5 |
What's the game again? |
"A tabletop for 3 – 5 agents working to save Europe from a mad
scientist building a deathray." |
Seriousness? |
Mostly serious with some lighthearted aspects. |
Genre/Setting |
Castle Falkenstein. Late 19th Century Europe with many fantasy and steam punk elements. |
System |
Castle Falkenstein. A simple system which new players should pick up quickly. |
Movie Rating |
PG |
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Goblin's Guide to Dealing with Adventurers
By Shannon Thomson
Some goblins are happy to stay in their clan homes. And for some goblins that's just fine. But if you want glory, you go to The Warren. The Warren has great food and great fires. The Warren has sprawling territory with wonderful hunting. The Warren has the best equipment for sale and resources to find. Buuuuut...
The only drawback about The Warren was the pests. Commonly known as human adventurers.
But when humans come, someone needs to send them running. The Matriarch of The Warren loves keen and clever goblins, and loves to see great feats performed while defending their territory. It's the perfect chance for any young goblins coming in from the country clans to really make a name for themselves!
Come enjoy some shenanigans in this game for 5 young country goblins trying to make it in the big city. Applicable content warnings may vary due to player actions, but will be generally restricted to common fantasy biff baff bosh combat damage with magic and pointy things.
Uses a Dungeons & Dragons 5th edition inspired ruleset with HIGHLY simplified character sheet, and randomisation elements; no two sessions will be the same!
Pheno game ratings
How many players? |
5 |
What's the game again? |
Goblins gotta keep human adventurers away from The Warren and do cool things at the same time. |
Seriousness? |
1 This is silly town |
Genre/Setting |
High Fantasy, but from the other side |
System |
D&D 5e inspired. There will be d20s. Do not come in expecting D&D though! Randomisation mechanics to encourage roleplay and make every experience unique. |
Movie Rating |
PG/M depending on player actions |
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Going on a Dragon Hunt!
By Daniel Thomson
A dragon has been spotted flying just outside Phandalin, and we need a team of adventurers to go out there and prevent our town from falling to ruin! Harbin Wester, the Townmaster of Phandalin, will pay handsomely to know that he can sleep soundly at night, without the fear that dragons will harm his town or his people.
This game is inspired by the book We're Going on a Bear Hunt written by Michael Rosen and illustrated by Helen Oxenbury, mixed with the traditional quest of a team of adventures in search of a dragon; where the player's actions will determine both the journey and the outcome!
Level 5 pre-gen characters will be provided, but feel free to bring your own! (with approval of the DM before use)
Why the dragon? As the character Master Volo would say, "Every story benefits from a dragon!"
Uses a Dungeons & Dragons 5th edition inspired ruleset with HIGHLY simplified character sheet, and randomisation elements; no two sessions will be the same!
Pheno game ratings
How many players? |
4-6 |
What's the game again? |
We are going on a Dragon hunt! We are gonna catch a big one! What a beautiful day! We're not scared! |
Seriousness? |
2 |
Genre/Setting |
High Fantasy |
System |
D&D 5th Edition |
Movie Rating |
PG – Dependant on player actions, violence. |
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NB: Sadly this game has been withdrawn. Pheno is sorry for any inconvenience.
Excitement is Off the Menu
By Hugh Fisher
The city of Quirm is being plagued by excitements, and the Duke is advertising for help in restoring Quirm's famed tranquility. This is a chance to make a name for yourself, or at least pay off your debts. And it's Quirm, how dangerous could it be? (Aside from the free-form hockey at the Quirm College for Young Ladies.)
A game to have fun playing your character. There is a story and a plot to uncover, but you don't have to. Violence is a last resort. Well, for most of you.
Pheno game ratings
How many players? |
4-6 |
What's the game again? |
Slightly out of their depth Ankh-Morpork citizens save the day in Quirm. |
Seriousness? |
3. More Rincewind than Vimes |
Genre/Setting |
Discworld, around the time of Going Postal |
System |
GURPS |
Movie Rating |
PG |
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HELL IS OTHER PEOPLE
By Elliot Hickey
Nobody escapes the haunting whispers of their own hidden desires. Envy, spite, and resentment lurk beneath the surface of every soul, waiting for the right moment to surface. Perhaps even you have once harboured a dark wish; a secret longing that may eventually grow to threaten, or even consume your very soul.
In HELL IS OTHER PEOPLE, six individuals awaken in an unknown room, with barely any inkling of their past. With only fragmented memories and a cryptic box of evidence to guide them, they must navigate the tangled threads of fate that bind them together. But time is not their ally, and the influence of an otherworldly puppeteer looms large. What sinister forces lie at play, and what twisted truths will they uncover before the clock ticks its final seconds?
HELL IS OTHER PEOPLE is a murder mystery that explores connections and morality in an effort to shine a light on how the relationships around us (both big and small) can have profound impacts on our lives. This game includes themes such as neglect, emotional abuse, blackmail, body horror, and psychological horror.
Note: This game is completely gender-neutral and respectful of LGBTIQA+ play choices. Your character’s gender and sexual orientation are deliberately undefined, and how you choose to play and portray them is entirely up to you.
Pheno game ratings
How many players? |
6 |
What's the game again? |
A murder mystery about people recovering their memories after a mysterious event, and reconstructing what happened as these memories are returned. |
Seriousness? |
4.5 – serious |
Genre/Setting |
Murder Mystery with horror themes. |
System |
Systemless, with note-taking advised (but not mandatory) |
Movie Rating |
MA (15+) This game includes themes such as neglect, emotional abuse, blackmail, body horror, and psychological horror. |
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Katabasis 2020
By Xole Karman
Deep within the HADES mainframe, something is very wrong.
Two Olympian AIs are missing. The great thrones of Aidoneus and Persephone are empty. Without them, what will keep the mainframe running? Without the mainframe, what will happen to the dead?
Five data-ghosts of long-dead heroes have left their assigned places. They have departed their glorious golden afterlife in the fields of Elysium. They have fled their endless hollow limbo on the banks of the Lethe. They have broken their chains and crawled out of Tartarus.
They have gathered in the empty throne room.
In the flickering light of dying myths, can they fix what is broken? Or will the vast HADES databanks fail, destroying the memories of the unnumbered dead?
A game for 5 dead testosterone-poisoned mythic cyber-heroes. Greek myth meets Cyberpunk 2020 with a stopover in San Junipero. No setting or system knowledge required. Seriousness 4, rating MA (themes of death and loss).
Pheno game ratings
How many players? |
5 |
What's the game again? |
A game for 5 dead testosterone-poisoned mythic cyber-heroes. |
Seriousness? |
4 |
Genre/Setting |
Greek myth meets Cyberpunk 2020 with a stopover in San Junipero. |
System |
Systemless |
Movie Rating |
MA (themes of death and loss) |
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Remembrance Day
By Random Jones
When darkness rose to engulf the land, five heroes gave their all to beat it back.
Their sacrifice was mourned and memorialised, their names were whispered with reverence and honour and given to the children of the next generation. Their story became the tale performed by bards across the realms, and yet...
...Time passed. Recent events became history; history became legend; legend became myth; and in time even myth was forgotten.
Five people wake from what was thought to be forever, dressed in burial robes with no memory of who they were, but surrounded by evidence of their former lives.
Step by step, they uncover pieces of who they used to be, on this, their Remembrance Day.
Pheno game ratings
How many players? |
5 |
What's the game again? |
A tabletop for 5 heroes of the past, waking up to discover themselves in the new now. |
Seriousness? |
High (Note: the game is serious, that doesn't mean the players have to be. There will be lots of opportunity for levity as the players tell their stories.) |
Genre/Setting |
Fantasy |
System |
Systemless |
Movie Rating |
M |
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Seeking Refuge: A Dangerous Journey
By Ingrid Bean
This is a game about women.
This is a game about motherhood.
But this is also a game about displacement, about fear, about escape: about seeking refuge.
The Valley was a peaceful place: lush fields, thick forests, clear-running streams.
The people of the Valley were happy: accepted for who they are; they loved whom they chose.
Those from outside the Valley were welcomed: trade was regular; there was plenty to share.
The Regime is an autocratic, patriarchal, close-minded force, desiring only to own, to control, to dominate.
With the Regime closing in on the Valley, five women, babes in arms, choose to flee. Hoping to reach the City, they grasp what they can carry, and start off on a dangerous journey.
On sore feet, with tired arms, the women must carry their children. Relying only on each other, still bearing the scars of childbirth and motherhood, they must seek refuge from those who took their home and would persecute them if they could.
Seeking Refuge: A Dangerous Journey is an exploration of motherhood, of having to flee your home with no certain refuge, of friendship, and the strength of women.
CN: This game references reproductive issues including miscarriage and stillbirth, post-natal depression and psychosis, breastfeeding, babies (and all the attendant messes), menstruation and menopause, as well as transgender issues, cultural persecution (including transphobia and homophobia), and being a refugee.
We commit to explore these issues in a safe environment with sensitivity and supportiveness. Although the characters may often fear for themselves and their babies, nothing terrible will actually happen to them during the game.
Pheno game ratings
How many players? |
5 |
What's the game again? |
Seeking Refuge: A Dangerous Journey is an exploration of motherhood, of having to flee your home with no certain refuge, of friendship, and the strength of women. |
Seriousness? |
Deeply serious and emotional |
Genre/Setting |
The characters exist in a fictional world that is vaguely pre-Industrial Revolution Europe. |
System |
Systemless, story-telling style |
Movie Rating |
MA 15+ (this game is not aimed at pre-teens or younger teenagers, though older teens are welcome if they are interested in the subject matter). See the CN above. |
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The Summer Republic
By Kell Shaw
Only you can save the world.
The People’s Revolution has failed. The ruling Collectivist Party is as corrupt as the royals it replaced. People are starving, inflation is at an all-time high, and the government-controlled factories lie idle.
You are a group of young, idealistic university students. And you’re also a secret society of magicians. Your mentor, the archeologist Professor Shearwing, has told you about an artifact that could fix society; a relic that empowers enlightened rulers. When the Professor is taken away to a labor camp, you have a limited opportunity to raid her crumbling mansion for the artifact before rival magicians descend upon the house like feasting vultures.
Who will inherit the power to change the world?
A heist story with idealistic, magical students, using a custom system. All rules will be explained during the game session and written on the character sheet.
Pheno game ratings
How many players? |
5 |
What's the game again? |
A group of students, who are also a secret cabal of magician, attempt a desperate heist for a relic that will enable them to overthrow the nation's corrupt government. |
Seriousness? |
4 |
Genre/Setting |
Urban fantasy |
System |
Homebrew |
Movie Rating |
PG. Political violence. |
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