Writer petting zoo
Here you can find out about the fine writers of Pheno 2003’s games
and activities, pat them on the head and feed them carrots.
Though Ingrid has always had plenty of ideas for great character
driven stories, she’s never been able to come up with decent
dialogue. She finally realised the somewhat obvious solution to
her problem when she decided to try writing games. She ran her first
game Keeping the Faith
at Phenomenon 2001, and was very pleased with the positive response
she received for it (she even won the best new writer award in conjunction
with Mark Bruckard). This encouragement led her to write two freeforms
for Arcancon 2003; Who wants to live forever with
Nadina Geary and Together we stand. She has now
caught the writing bug, and has many more games planned for the
David has been role-playing since 1982, writing his first convention game with Andrew Smith for CanCon 1987.
His latest offering was the freeform Seek
written with Xole Karman for Pheno 2002. When it comes to writing games, either table-top or
freeform, David prefers to indulge in characters and situations
that allow players to explore their own paths, morals and
emotions; in worlds where no one is black or white, but all,
including the PCs themselves, are varying shades of grey.
Mike started writing games in 1985, when he was thirteen years
old. He has been writing for Phenomenon continuously since 1997.
He is best known for his Amber Diceless Role-Playing Games (most
notably Silver Spires), and the very successful
Red Dwarf freeform Split Infinity.
For a guy who was kept in a discarded box under the cellar stairs
throughout his formative years, Andrew displays a profound grasp
of human nature and the essential tragedy of human existence. His
life-long goal is achieving verisimilitude. He likes Guinness.
Born from a love of all things 80s, Battle
of the Bands is Sandra's first game. Despite having roleplayed
and costumed for the past five years and with much encouragement
(or nagging, depending on how you look at it), Sandra has so far
resisted writing games. She says that it was based on an overwhelming
fear of her players understanding any game setting or genre better
than she does. As an avid non-fan of most sci-fi or fantasy, Sandra
finally chose to write about one of her favourite things, classic
80s teen movies, and confesses to having 'borrowed' many of the
plots from greats such as John Hughes and other 'brat pack' directors.
But then again, is anything truly original in this world??
Xole is primarily a freeform writer, earning her reputation through
the Shadowplay series of Amber freeforms. She also
co-wrote the Carbonek
series of freeforms with Andrew Smith, and is a writer for the Camarilla
Changeling freeforms co-ordinated by Marissa Harris.
Argo 2020 is her third freeform for Pheno; she
wrote Iliad 2020
for Pheno 2001, and for Pheno 2002 co-wrote Seek
with David James. Frequently obsessed with Greek mythology, she
is hoping that this year's game will get it out of her system