RPGA
In 2007, Pheno will offer the usual double-handful of RPGA Living D20 and D&D games in various campaign settings.
Organiser — David Adams, email u2552331 <at> anu.edu.au
The games
Living Greyhawk
- RTK7-I02 Dirty Business — a 1-session Greyhawk interactive for 24 characters of levels 1-11 (APL2-10)
- RTK7-03 Strange Days in the Timberway — a 1-session game for characters of APL2-8
- RTK7-04 Open Waters — a 1-session game for characters of APL2-12
- COR7-07 Storm Harvest — a 2-session game for characters of APL6-16
- COR7-08 Sins of the Father — a 1-session game for characters of APL2-8
- NMR7-03 Draconic Dreams — a 1-session game for characters of APL6-14
- NMR7-04 Signs and Portents — a 1-session game for characters of APL4-14
Game cancelled - Morph apologises for any inconvenience
Living Kingdoms of Kalamar
- War... — 1-session Living Kingdoms of Kalamar adventure for ATLs 1-9.
- ...and Peace — 1-session Living Kingdoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9..
LG Introductory adventures
We will have a selection of introductory adventures for people who've never played Living Greyhawk before, or who want to start a new character. As the "mix" of these adventures changes on a regular basis, we don't know right now which adventures we'll have available.
Living Greyhawk
RTK7-I02 Dirty Business
The Archbarony of Ratik is a remote and isolated realm. Travel by sea is lengthy and dangerous, and the Kalmar Pass is a battle ground much of the time. The Rakers stand as a daunting barrier between Ratik and the Theocracy of the Pale, yet a few tenuous routes exist between the neighbouring countries. Control of such trade paths is jealously guarded, since much wealth can be gained by those who rule those roosts. The one who commands these passes could make a killing, or perhaps be the victim of one...
A single-session 1TU Living Greyhawk interactive adventure set in the Archbarony of Ratik. An introduction to local crime and trade for 24 characters of levels 1 to 11 (APL 2-10).
Runs Saturday and Sunday afternoons, and Monday morning.
RTK7-03 Strange Days in the Timberway
by Greg Jones and Frank Mikes
The Timberway keeps its secrets well but now those secrets are starting to emerge. Strange and bizarre creatures are coming out of the Timberway and people are beginning to notice. Why is this happening and what is behind it? Some important figures want you to find out.
A mostly outdoors adventure set in the wilds of the Timberway for APLs 2-8. Part one of the Heart of the Timberway series.
RTK7-04 Open Waters
by Greg Jones and James Dempsey
Attending a small jousting meet on the borders of Cormik and Abonhoth lands, you are asked to meet a ship and retrieve an important parcel. However on arrival not everything is as ordered.
A challenging land based Ratik regional scenario for APLs 2-12 (character levels 1-15). Part two of the Rakers Aflame series.
COR7-07 Storm Harvest
by Maya Deva Kniese, APLs 6-16
Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge, and hopefully find the answer to the bullywug invasion laying waste to their lands.
A two session adventure for characters of Average Party Levels 6 through 16. The final part of the When the Wind Blows series (SND3-01 Harvest Time, ESA4-06 Wind Reaping, ESA 5-02 Seeds). It is not necessary to have played these adventures.
COR7-08 Sins of the Father
by Jean-Philipe ('JP') Chapleau, APLs 2-8
Thirty years ago, the Churches of Pelor, Pholtus and St Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined the outcome is in your hands.
An adventure for characters of Average Party Levels 2 through 8.
NMR7-03 Draconic Dreams
by JP Chapleau
A letter, a dream and a promise of a journey, this is how you got involved on a rather unique voyage on the Nyr Dyv. An old worshipper of the Sea DragonŐs dream of his youth may get you involved in more than a simple boat trip. This adventure is NOT for Asherati characters.
A one-round meta-regional adventure mostly set in the County of Urnst for characters level 4-15 (APLs 6-14).
NMR7-04 Signs and Portents
by Glyn Dewey
An ominous letter from the high priestess of Lydia draws you to Seltaren. The movements of the stars align in a manner foretold in prophecy. Murder and perhaps something even more foul are at hand.
A one-round Nyrond and Environs metaregional adventure for characters level 2-15 (APLs 4-14) set in the city of Seltaren.
Living Kingdoms of Kalamar
War...
The flames of war have spread across Elos Bay and reached the shores of Pekal. Only a small number of volunteers may be the difference in this initial assault. The first adventure in the War of Revival series.
A Living Kingdoms of Kalamar adventure for ATLs 1-9.
...and Peace
A job guarding a caravan is full of military intrigue. In a war that will only be won by unconventional means, what tactics will the adventurers use to ensure the safety of their homeland?
A Living Kindoms of Kalamar adventure for ATLs 1, 3, 5, 7, and 9.