Living D20
Entry into RPGA events is individual. Teams of four to six players will be formed for each game based on how many players sign up, and what level PC they wish to play. While every effort will be made to let you play with your friends, if there are six of you and two individuals, RPGA rules say we must run two tables of four. Your understanding and co-operation are appreciated.
All RPGA general rules, as well as any campaign specific rules, are applicable to RPGA games at Phenomenon 05.
All RPGA games are bring-your-own character, although we have some ready to play PCs for Legacy of the Green Regent and Mark of Heroes. Specific information on character creation can be found at http://www.wizards.com/default.asp?x=rpga/play/campaigns and selecting the campaign you wish to play.
Senior GM is Wes Nicholson.
Session costs
All Living D20 games cost only $6 per game, even if they run over more than one session, except for the Interactive, which will remain at a cost of $12.
Scheduling note
The Living D20 games run on a slightly different schedule to the rest of Pheno (actually the only difference is that LD20 games will tend to run into or through Pheno breaks, so stock up on munchies in advance!). However, this year some LD20 games will run strenuously if not strictly in standard Pheno slots so you can mix and match.
Day & time |
PER5-02 | PER5-03 | PER5-04 | IUZ5-03 | Inter. | EMH2 | LGR19 | LGR20 | LFA410 | LFA411 |
---|---|---|---|---|---|---|---|---|---|---|
Fri 1930-2030 | no run | no run | no run | no run | no run | no run | no run | no run | no run | no run |
Fri 2030-2330 | APL 6 | APL 6 | no run | no run | no run | 1s | no run | no run | no run | no run |
Sat 0900-1200 | 2s | 2s | 2s | 2s | Low APL | 1s | 2s | no run | 1s | no run |
Sat 1200-1300 | no run | no run | no run | no run | ||||||
Sat 1300-1600 | 1s | no run | 1s | no run | ||||||
Sat 1600-1630 | ||||||||||
Sat 1630-1930 | 2s | 2s | 2s | 2s | no run | 1s | 2s | no run | 1s | no run |
Sat1930-2030 | no run | norun | no run | no run | no run | |||||
Sat 2030-2330 | no run | 1s | no run | 1s | no run | |||||
Sun 0900-1200 | no run | 2s | 2s | 2s | no run | 1s | no run | 2s | no run | 1s |
Sun 1200-1300 | no run | no run | no run | no run | no run | no run | ||||
Sun 1300-1600 | no run | no run | 1s | no run | no run | 1s | ||||
Sun 1600-1630 | ||||||||||
Sun 1630-1930 | no run | no run | no run | no run | no run | 1s | no run | no run | no run | 1s |
Sun 1930-2030 | no run | no run | no run | no run | no run | no run | no run | no run | no run | no run |
Sun 2030-2330 | no run | no run | no run | no run | no run | no run | no run | no run | no run | no run |
Mon 0900-1200 | no run | 2s | 2s | 2s | High APL | 1s | no run | 2s | no run | 1s |
Mon 1200-1300 | no run | no run | no run | no run | no run | |||||
Mon 1300-1600 | no run | no run | no run | no run | no run |
Key
no run | Game does not run in this session | |
break | Scheduled Pheno break | |
2s | 2s | Double session of this game |
APL6 | APL6 | Game squeezes into a single session — limited to low level characters (1st to 6th) so we can get it done |
1s | 1s | Game runs in a single Pheno session (probably into the break a bit) |
Living Greyhawk Interactive |
The games
Legacy of the Green Regent
- LGR19: A Difference of Opinion, by Greg Marks
- LGR20: The Howling of a Mighty Storm, by Greg Marks
Living Force
- LFA410: Lockdown on Soboll, by Rob Edwards
- LFA411: Uffels Prisoners, by Rob Edwards
Living Greyhawk
- PER5-02: Hell's Gloom , by Patrick Williamson (APL 2-12)
- PER5-03: Fear of the Heart , by Andrew Cowan (APL 2-12)
- PER5-04: A Pit Too Far, by Patrick Williamson (APL 4-12)
- IUZ5-02: Playing Both Sides, by Britt Frey (APL 1o-16) (NB: replaces IUZ5-04 'Plane Thinking')
- An Ill Wind in Krestible, Living Greyhawk Interactive (low APL 2-8; high APL 8-16)
Mark of Heroes
- EMH2: Pirates Bounty and the Isle of Fire , by Greg Marks
Legacy of the Green Regent
Both Green Regent games run over two sessions, though they should take about one and a half.
LGR 19: A Difference of Opinion
by Greg Marks
Racial strife runs rampant through Loudwater. Not everyone is content with the Decree of Reception granting the orcs of the High Forest unhindered access to the city; especially the elves. But loud words are not the end of it. Someone is killing the elves that have spoken out against the orcs, and the orcs are suspected, and through it all, no one trusts the scions that follow the Green Regent Otar.
Available on Saturday from 0900-1600 and 1630pm-2330.
LGR 20: The Howling of a Mighty Storm
by Greg Marks
Several members of the Circle of the Stag are missing. Those druids who keeper the Lady's Chalice and the recipe of the Greendraught that determines the Green Regent are in need of your help. Rumors suggest that the missing druids where somehow involved with altering the ritual to falsely choose Otar as the Green Regent. Surely Mielikki would not allow that! Would she?
Available 0900-1600 Sunday and Monday.
Living Force
Both Living Force games run in a single session each.
LFA410: Lockdown on Soboll
by Rob Edwards
Thaereian forces on Cularin have had to fall back, recently. While some of the Thaereians made it off-planet, many fell back to Soboll. The heroes of Cularin have quite the task ahead of them — they must infiltrate the platform city of Soboll and capture Major Kurth San, the base commander. Direct frontal assault is not an option, because of the number of Cularin citizens trapped in the locked-down platform city.
Available Saturday at 0900, 1300, 1630 and 2030.
LFA411: Uffels Prisoners
by Rob Edwards
The heroes respond to a distress call and discover a secret that could spell the end of Cularin's bid for self-governance. And turn a potential ally into a deadly enemy.
Available Saturday at 0900, 1300 and 1630, and Monday at 0900.
Living Greyhawk
All Living Greyhawk games run over two sessions, though they should take about one and a half. Exception: two games are available as single session at low APLs only on Friday night.
PER5-02: Hell's Gloom
by Patrick Williamson
APL 2-12
A late night meeting on a Rhennee barge in the midst of Clatsberg city lead to a trip into unknown and hostile territory where a good disguise, quick wits and a thick put-on accent may offer the best chance of survival. Set around Coldeven - Planting 595CY.
Part three of the Nation Mocked series.
Available for APL 4 and 6 on Friday night as a single session.
Available on Saturday0900-1600 and 1630-2330 for any legal characters.
PER5-03: Fear of the Heart
by Andrew Cowan
APL 2 - 12
A force long thought vanquished has returned. With a lightning strike into the heart of Perrenland it has awakened the fears of a canton that remembers all too well. Amidst the panic and confusion, the call for help rings out. With everyone else leaving the canton will there be those brave enough to venture in?
Set around Planting - Flocktime 595CY. Part four of the Nation Mocked series.
Available for APL 4 and 6 on Friday night as a single session.
Available on Saturday from 0900-1600 and 1630-2330, Sunday 0900-1600 , and Monday 0900-1600 for any legal characters
PER5-04 A Pit Too Far
by Patrick Williamson
APL 4-12
An unexpected discovery soon has the PCs exploring unmapped depths below Khundholm, leading them into what may be the the fabled pit of Neimargen. Yet it may be that this adventure will prove to be a pit too far.
Available on Saturday 0900-1600 and 1630-2330, Sunday 090-1600 , and Monday 0900-1600.
IUZ5-04 Plane Thinking *REPLACED BY*
IUZ5-02 Playing Both Sides
By Britt Frey
APL 1o-16
The Drinkers of the Cup of Midnight have asked you to meet with someone to gain information that could aid them in their battle against the Old One. In the past, the Drinkers are known to have made questionable decisions and dealt with beings of unquestionable evil. This time they want you to deal with Prince Zeech of Redhand, a vassal of their supposed enemy. On whose side are the Drinkers and, if they really do oppose Old Wicked, on whose side is Zeech?
An Iuz's Border States metaregional adventure that takes place in the Bandit Kingdoms and the Shield Lands, recommended for characters of levels 9 to 17 (APLs 10 to 16).
Part two of the Confluence Chain.
Available on Saturday 0900-1600 and 1630-2330 , Sunday 0900-1600, and Monday 0900-1600.
Living Greyhawk Interactive: An Ill Wind in Krestible
By lots of people
There are conflicts within the Weisspeer family and tensions with the Hüssens are unresolved. Threat of invasion is ever present but Krestible City is untouched as yet... or is it?
A special Living Greyhawk Perrenlandregion interactive in two related streams for investigative PCs of APL 2-8 and APL 8-16 — pick one (you can only play this game ONCE). There is a limit of 36 players per stream, and each will run over two convention slots, morning and afternoon. Expect more PC to PC interaction and less combat than the usual LG format, but that doesn't mean you won't have to protect yourselves. Check the Perrenland website at www.perrenland.lythia.com for updates.
Registering your character on the website does NOT mean you are entered in the interactive. You must register for the game with the convention organisers to have a guaranteed entry.
APL 2-8 runs Saturday 0900-1600. APL8-16 runs Monday 0900-1600.
Mark of Heroes
EMH2: Pirates Bounty and the Isle of Fire
by Greg Marks
A single session game.
A trip by sea to Newthrone turns into a harrowing adventure on the high seas as pirates attack! Pirates, cannibals and buried treasure await those will to make the trek into the interior of the Isle of Fire!
Available all sessions except Monday 1300.