Babylon 5: In Valen’s Name
By Gavin Lucan
"Summoned I come. In Valen’s name I take the place that has been prepared for me. I am Grey. We stand between the candle and the star. We are Grey. We stand between the darkness and the light."
Valen has gone beyond. A Minbari not born of Minbari, who appeared in our hour of greatest need, led us to victory against the Shadows and formed the Grey Council, has left us. And now, the Council is to meet for the first time without his presence. The Council requires a leader to be chosen from among them, a leader who will determine the path the Minbari people will take.
Meanwhile, old feuds stand ready to re-emerge. The Worker Caste, newly raised to equality, chafe over their past treatment and seek to maintain their new power. The Religious Caste are mired in debate over prophecy and the Minbari’s place in the galaxy, while the Warrior Caste, their forces recovered from the war, debate where they should point their weapons next. Even the Council itself is divided — some look to the future, or the fulfilment of prophecy while others look to more practical, or personal matters.
Above all, a new leader for the Council must be chosen. It is they who will guide the Council, but who among them can hope to match the legacy of Valen? The Minbari stand at a precipice, and not even Valen himself could predict what is to happen next...
Pheno game ratings
How many players? |
9 |
What's the game again? |
Choosing the destiny of the Minbari people. A political freeform for 9 players
|
Seriousness? |
4 |
Genre/Setting |
The Babylon 5 universe, roughly 1000 years before the show begins. Background knowledge is useful, but not needed. |
System |
Systemless |
Movie Rating |
PG |
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Paper Jubilee
By Random Jones (with assistance from Maz Weaver and Loki Carbis)
It has been one year in Amber since the end of the Patternfall War, one year since the coronation of King Random, one year since the deaths of Dierdre and the traitor Brand, one year since the forces of the Courts of Chaos surrendered in defeat.
One year is not a long time for those who can live forever.
But time passes on.
The children of Oberon mourn their lost father, the minor nobility of Amber readjust to the new hierarchy, while the rest of the inhabitants of the one true city settle back into a life without war...
Time passes on.
It has been a year since the coronation of King Random and Queen Vialle, and that deserves a celebration. The music is playing, the wine is flowing, the food is plentiful and the dancing divine. We look to the future as we toast to their Majesties’ health, and wish them a long and prosperous reign.
And yet, one year is not a long time for those who can live forever…
Paper Jubilee is a freeform for (x) members of the house of Amber, their allies and their guests. It is set a year after the events of the Corwin Chronicles, with only the events in those five books considered canon.
Knowledge of the Amber universe by Roger Zelazny is considered helpful for players, but not necessary.
Paper Jubilee is a companion game to Flotsam’s Children, however both games are independent and neither is reliant on the other.
Pheno game ratings
How many players? |
20–25 |
What's the game again? |
A social and investigative freeform set in the universe of Roger Zelazny's Amber. |
Seriousness? |
On the serious side, probably a 4 out of 5 |
Genre/Setting |
Roger Zelazny's Amber, knowledge of the setting is helpful but not necessary. |
System |
Players will not need to know anything about the system, but it will be using the Amber Diceless Roleplaying Game system in the back end. |
Movie Rating |
MA15+ |
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Balance of Power
By Jason Cebalo
In a small town near the Anglo-Welsh border some high school students (and a few teacher/chaperones) are gathering to play a freeform. It should be fun.
Except things aren’t that simple.
A worshipper of one of the chaotic gods has taken a big interest in this freeform and is planning to cause some major chaos as an offering to his deity.
Meanwhile there are four ancient items of great power hidden on the campus of this normal looking high-school and a number of worshippers of different gods are vying for control of these items.
With various magics being thrown around, things could become dangerous.
Balance of Power is a freeform for 15 to 20 players. It will include a mix of magic, mystery and problem solving.
Pheno game ratings
How many players? |
15 - 20 |
What's the game again? |
A free form of students (and a few teachers) with various gods interfering to make things interesting. |
Seriousness? |
On the serious side. |
Genre/Setting |
School kids in England. Gods of different pantheons exist, some characters know this, others don’t. |
System |
System less. All conflicts resolved by GM. |
Movie Rating |
PG 13 |
Content Note |
Religious and occult themes. May involve mild violence. Also a few characters hold somewhat misogynistic and homophobic views. |
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Moonshine
By Penny Sullivan and Charile Tornatore and Jason Chappel with editing by Melody Watson
The city of Serenis has outlawed magic, the woman’s curse. The evils of witches, mediums
and fortune tellers will be stamped out! As a result, the black-market sale of magical items
and services is a highly profitable, if risky, business. Criminal gangs, or covens, of witches
operate large empires of illegal activity, with kick-backs and bribes going to the corrupt city
officials who allow them to operate. Belonging to a powerful coven is a quick path to wealth
and respect that women in Serenis would otherwise never have. But they are playing a
dangerous game and as criminals who operate outside the law, they are perfectly willing to
resort to violence and murder to get what they want.
They meet at the Moonshine Club, where people can buy and sell magical services and
items, alongside alcohol and entertainment. The leaders of the reigning Magliocco Coven
are meeting the Mayor and Chief of Police at the Moonshine Club to renegotiate their deal
for the next electoral term. The rival Nightshadow Coven is having a change of leadership
and the lieutenants are jockeying for control. They may seek an alliance with the neutral
Novak family of mediums or the mysterious Reynard Ecclestone and his business partners.
The Arends girls are at the club for a night on the town, but they each have another reason
for being here. Meanwhile the Soul Slingers Jazz Band struggle to keep their dream alive
and a nice girl from out of town has hired a private eye to find out who killed her brother. And
then there are the ghosts….
Moonshine will focus on gender-based inequality in a way that echoes the very real issues of
racial injustice that were historically associated with, and the cause for, much organised
crime. Prohibition of substances has historically been used as a tool to suppress BIPOC
people, particularly in the United States. These injustices, and some of the responses to
them, continue in various forms to this day.
All characters will be gendered, including trans-femme, trans-masc and non-binary
characters. However players are welcome to play characters of genders different to their
own.
While the game will include gender-based discrimination and oppression, there will be no
plots involving rape or sexual assault. There’s enough disadvantage and oppression without
it.
For those who have played Jason and Penny’s freeforms before and are looking for more of the same style of politics and negotiation, there will be some characters with that style of play. However there are also several characters in this freeform who are more concerned with personal dilemmas based around their own identity. Let the GM know if you have a preference, and we can give you a character accordingly.
Pheno game ratings
How many players? |
Up to 33 |
What's the game again? |
Darkly feminist occult speakeasy freeform for up to 33 players |
Seriousness? |
On the serious side. |
Genre/Setting |
Think 1920s Chicago with magic and suffragettes |
System |
Custom rules-lite, consent-based |
Movie Rating |
MA Strong adult themes, sex, drugs and violence, oppression and resistance |
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Mysteries of Atalantum — Airship of Death
By Eliza Eaton
MURDER! Professor Horatio Bumblebridge was found dead this evening when the Black Adder's engine room exploded just as they docked at the historical city of Otium. The Guardia have revealed that the gyroscopic airship guidance compass, a new device allowing airships to navigate through the most inclement of weather, was sabotaged!
His Imperial Majesty has ordered that if the party responsible does not reveal themselves, all will be arrested. With the Guardia given Imperial dispensation to freely interrogate the guests, it is imperative that they find the murderer and present them to the Guardia when they arrive, if only to keep their secrets safe.
Mysteries of Atalantum — Airship of Death, a whodunit murder mystery for seven players, where everyone should be paranoid, because they're definitely out to get you.
Pheno game ratings
How many players? |
4 to 7 |
What's the game again? |
This is an investigative murder mystery set on an airship (think Treasure Planet) where everyone has a motive and the opportunity, and everyone has secrets they would rather remain untold. |
Seriousness? |
Somewhat serious, depending on how the players decide to run it.
|
Genre/Setting |
Steampunk murder mystery where players have to work out who the murderer is, or convince everyone that someone else did it. Heavy player narrative. |
System |
Systemless — Players are required to talk to each other. Clues will be provided at the start of the game and throughout the session as necessary. |
Movie Rating |
M — for mentions of murder, political and social intrigue, and almost everyone slept with the Professor at some point |
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