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Phenomenon 2003
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Battle of the BandsBy Sandra d'Argeavel
"It was 1985 and we were out of control... the women, the money, the drugs... good times, man!" Max, Drummer "The women? The money? The drugs? What band were you in?" Zac, Lead Guitar A systemless game for 5 wannabe Rock stars set in the 80s. All they needed was a Gig, a Contract... and a Name.
Draca, Draca!By Sharon DowlingThey call it The Labyrinth — but only in hushed tones... Each year, a few eager hatchlings attempt to make a name for themselves by surviving the most gruelling series of tests the Council can devise. For those who succeed — fame, fortune and a glorious future. For those who don't... Do YOU dare?An ongoing 3rd Ed D&D Council of Wyrms campaign for 4-6 avaricious hatchlings. Please email Draca@webone.com.au for character design information and background.
From the End of a SwordBy Paul May—We've got another mission. There's a village… A GURPS Fantasy adventure for 4-6 young agents of the King. Knowledge
of A Guerilla Ontologists production.
By Andrew SmithThe ground was cleft, and mad auroras rolled The Housekeeping Committee is a small unofficial group within the Australian intelligence community that combats supernatural threats to the nation. It works in utter secrecy. And it works alone. This threat starts with a photograph of an ageing British nuclear missile. A missing one. Naturally, the current Housekeeping Committee wants to find it. But ancient forces would prefer otherwise. A two-session modern horror for five Australian intelligence agents. System: Call of Cthulhu, D20 Cthulhu or systemless. Probably not a happy ending — this isn’t the bloody X-Files.
The King under the ForestBy Mark BruckardFirst adventure from the classic Dragon Warriors system. Dragon warriors is a magical world. A land of cobwebbed forests and haunted castles. A land where dire monsters lurk in the shadows of night, where hobgoblins shriek across the bleak and misty moors, where wizards and armoured warriors roam dank dungeons in their quest for gold and glory. ...The characters meet in a small village called Axbridge. The local priest, Bertwald, enlists their company in an adventure. He claims to know the location of the tomb of Vallandar, once king of this land. The characters must venture into Fenring forest to reach the tomb where Vallandar and his treasures lie. The first RPG I ever played. Will be run close enough to the published adventure and system to be nostalgic but with enough variety to surprise those familiar with it.
MausoleumRewritten by Derrick Gibb & Don PattersonAnother game. A troupe of adventurers (presumably yourselves) has been called forth to save the world (or in your case muddy homeland), at the bequest of greater powers. All that glitters may not be gold. Nor all those who wander
bring back tales to be told. There is no need to have played the previous games to enter! A 1 session D20 AD&D adventure set on Quelland in Gaea, for 4-6 puzzle solving adventurers of 11th level who don't mind a good fight. No rules knowledge required. Role-playing: Heaps. Multi Forming: It will be there. Puzzle/Plot solving: Plenty of opportunity. Combat: How else can you kill the bad guys? If you are interested in building your own character of 12th level for this adventure, contact Derrick Gibb on (02) 9833 2533 weekend only, or Don Patterson, on (02) 9670 1679 before 9.30 p.m.
"What are we going to do tonight Brain?""Same thing we do every night Pinky, try to TAKE OVER THE WORLD."Pinky and the BrainBy Colin RoyA systemless game for five cartoon mice with big ambitions.
Space PiratesBy Rob CoxThe Good GuysEscort Captain (your name here) and his/her crew. In escort of a valuable convoy of ‘Quantanium’. You mission: to catch the pirate dead or alive. The Pirates (Bad Guys)Pirate Captain (your name here) and his/her crew of low life space scum. Your mission: gain wealth — there is a valuable convoy of ‘Quantanium’ coming soon. Can you allow such a valuable cargo to get by? Perhaps if you discuss it with another pirate clan and do a joint raid... Starship Bridge Crew (previously just Bridge Crew) is a computer assisted role-playing game. The game is played on Personal Computers, one for each player and one for the Game Master. The players roleplay the officers on the Bridge of a Starship. Your team is made up of a captain plus four officers, performing the functions of Helm, Missile Weapons, Beam Weapons Communications, Damage Control and others.
Terms & ConditionsBy Antti Roppola"We just need to return the money, the suitcase full of
drugs and all those big guns. It'll all be OK." "You need how much???" "What? Why would they think I'm involved in this fuster!" "Izzy, I'm gonna @*#kin' kill you!" "Hey Oko, you got any more of those blue ones?" A single session cyberpunk scenario for five. If at first you don't succeed, redefine success.
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http://phenomenon.vurt.net/2003/tabletops.html | last updated 8 April 2003 | contact webthulhu |
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