Special events
Proof that there is life after roleplaying. If you're looking for
a slightly different challenge, or a slightly different thrill,
look no further.
The events
top
Baron Munchausen
Run by Elizabeth Waldock
"…And the King of the Eastern Ocean, so much enamoured
of my great deeds and eager to prove himself a munificent monarch,
offered me the hand of his daughter and half his kingdom as reward.
I of course, was forced to decline, since I was already betrothed
to both the Queen of Sardinia and the Empress Katarina of Russia,
and I considered it somewhat churlish to deny those great ladies
in favour of a mere princess…"
Bring your trusty manservants, your faithful steeds, and ensure
your buckles are well swashed — the Munchausen Tournament
continues at Phenomenon with more unbelievable tales of totally
true events.
Baron Munchausen is a story-telling game for as many players as
are willing, involving the relation of tall tales to a faintly incredulous
audience. Audience members (i.e. those not brave enough to tall
stories) are always welcome.
Pheno ratings |
Characterisation 3 |
Genre 1 |
Rules knowledge 1 |
Story/plot 4-5 |
Seriousness 1 |
Adult content G |
top
Diplomacy
Organised by Bernard Philbrick
What is Diplomacy? It’s a diceless board-game for 7 players
who each take control of one of the Great European Powers at the
beginning of the 20th Century. Your aim is to take control of Europe,
through capturing 18 strategic provinces called Supply Centres.
Sounds simple, right?
The beauty of Diplomacy lies in the fact that all movements of
pieces are simultaneous; all orders of all players are executed
at the same time on each turn. Whose moves succeed and whose fail
are easily determined by the simple rules.
Crowning all this is the fact that any player is lost without allies.
The most important part of the game is negotiations which occur
before each move; negotiations which establish alliances, elaborate
war plans, and backstabs.
Turning on your ally is all part of the game. All's fair in love
and war, and in Diplomacy, one is often a mask for the other.
The final outcome of a game of Diplomacy is always the responsibility
— for better or worse — of each player. Diplomacy offers
a totally chanceless competition of wits and wiles.
How about it? Do you have what it takes to rule the world?
top
|