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The release of White Wolf's World of Darkness birthed a new age of roleplaying. Few games, if any, had attempted to bring the angst into a game that Vampire: The Masquerade, or Werewolf: The Apocalypse did. Not all gamers like the style of game that World of Darkness supplies, but there are many who did. And White Wolf made a lot of money from the games, making it a very well known roleplaying company in very short order. |
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Phenomenon 2000 has a trio of World of Darkness games to present to you, including White Wolf's most recent addition - Hunter: The Awakening.
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Nothing much changes here. During the day, if you are lucky, you might get to watch TV or read a newspaper, not that that makes much sense any more. At night, secure in your ward, you only have the smell of Lysol, the hum of generators and the occasional distant sound of the outside world to keep you company. Recently, however, you've been troubled by strange visions and queer notions, something has upset your ordered wait in the departure lounge. Some of the staff seem, if that's possible, less friendly-less human. You mentioned it to the Doctor on your weekly visit, but all she suggested was more pills. Perhaps it's time you got involved in an activity that wasn't scheduled or monitored. A 5 player simplified Hunter game set amongst the residents of a nursing home. Loosely based on some of the ideas of Phillip K. Dick and Ian Watson. Some adult concepts, but no graphic violence, sex or that awful racket they call music these days. Whatever happened to a nice tune anyway? Not a great deal of game mechanical knowledge necessary. For further information e-mail Peter Johnston: sluagh@dynamite.com.au.
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