Phenomenon and the RPGA present

Special Guest

Robert Wiese

Robert Wiese was the only RPGA staffer to survive the TSR layoffs prior to the WotC takeover. He is now the head of RPGA HQ in Seattle.

Robert is coming to Phenomenon to run some 3rd edition D&D, help with the introduction of Living Greyhawk to Australia and to answer any questions he can about the RPGA and D&D.

But more than that, Robert wants to take the time to socialise and talk with as many gamers as he can and to PLAY some of OUR games so he can see for himself how Australian gaming differs from North American gaming. Please make him feel welcome.


Cat's Meow

A single session 3rd Edition D&D game by Steve Hardinger

Organised by Geoff Skellams

Children of merchants of Waterdeep are being turned into zombies as they sleep. Ransom demands have been made. Is it a nefarious plot or just the usual rivalry between merchants?

An adventure for characters of approximately 7th level, characters provided.

For interested RPGA members, this game will be offered as a Masters game in at least one session depending on numbers.

 


The Reckoning

A single session Living Greyhawk' game

by John Richardson and Sean Flaherty.

Organised by Mark Somers

A local merchant asks you make a simple trip to retrieve an heirloom from his family farm just north the city of Greyhawk in the Cairn Hills. What awaits is more than you had bargained for. An adventure for beginning characters.

 

Uses 3rd edition D&D rules.

Character creation help will be available at the con (but BEFORE you start your session).


Genre Manipulations &

PRESENTS

LIVING DEATH - PHENOMENON 2000

 

Ring Around

A one-session Living Death™ Adventure, for 4-6 heroes by Claire Hoffman

A "World's Fair" Module

1893 - Early July - Chicago, Illinois

 

An exhibition of grand magnitude set in a world that teeters on the brink of financial chaos. The Columbian World Exhibition, otherwise known as The Chicago World's Fair of 1893. A melting pot of humanity and a exhibition of much that is technologically advanced, and much which is culturally unique to various areas of the world. The problem with moving artefacts from one part of the world to another is that there are some who don't like artefacts being moved, and there are those would stop at nothing to ensure that those who move them are punished. There are also things, which are awakened by such a move. Things of fiery disposition and seeking vengeance.
A postcard of a building at the Fair, with tickets to the Exhibition, was delivered in the early mail. The letter was scented with a cloying perfume, that of wild roses:

 

"Cousin,

Looking forward to your arrival Sat. I know how important tea time is to you, so I found the perfect place, the French Bakery!

Richard R. Finch"

The 1893 World's Fair: Where some things old are new again.

Living Death™ is the RPGA's Convention-based Horror Campaign

Characters are pre-generated and should be arranged before the start of the game

Character Pre-Generation system is available from:

Craig Walker (genre@tig.com.au - 02-95500815) and John Grierson (research@tig.com.au)