Phenomenon and the RPGA present
Special Guest
Robert Wiese
Robert Wiese was the only RPGA staffer to survive
the TSR layoffs prior to the WotC takeover. He is now the head of
RPGA HQ in Seattle.
Robert is coming to Phenomenon to run some 3rd
edition D&D, help with the introduction of Living Greyhawk to
Australia and to answer any questions he can about the RPGA and
D&D.
But more than that, Robert wants to take the
time to socialise and talk with as many gamers as he can and to PLAY
some of OUR games so he can see for himself how Australian gaming
differs from North American gaming. Please make him feel
welcome.
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Cat's Meow
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A single session 3rd Edition D&D game by
Steve Hardinger
Organised by Geoff Skellams
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Children of merchants of Waterdeep are being turned into
zombies as they sleep. Ransom demands have been made. Is it a
nefarious plot or just the usual rivalry between merchants?
An adventure for characters of approximately 7th level,
characters provided.
For interested RPGA members, this game will be offered as a
Masters game in at least one session depending on numbers.
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The Reckoning
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A single session Living Greyhawk' game
by John Richardson and Sean Flaherty.
Organised by Mark Somers
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A local merchant asks you make a simple trip to retrieve an
heirloom from his family farm just north the city of Greyhawk in the
Cairn Hills. What awaits is more than you had bargained for. An
adventure for beginning characters.
Uses 3rd edition D&D rules.
Character creation help will be available at the con (but BEFORE
you start your session).
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PRESENTS
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LIVING DEATH - PHENOMENON 2000
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Ring Around
A one-session Living Death Adventure, for 4-6 heroes by
Claire Hoffman
A "World's Fair" Module
1893 - Early July - Chicago, Illinois
- An exhibition of grand magnitude set in a world that teeters
on the brink of financial chaos. The Columbian World Exhibition,
otherwise known as The Chicago World's Fair of 1893. A melting pot
of humanity and a exhibition of much that is technologically
advanced, and much which is culturally unique to various areas of
the world. The problem with moving artefacts from one part of the
world to another is that there are some who don't like artefacts
being moved, and there are those would stop at nothing to ensure
that those who move them are punished. There are also things,
which are awakened by such a move. Things of fiery disposition and
seeking vengeance.
A postcard of a building at the Fair, with tickets to the
Exhibition, was delivered in the early mail. The letter was scented
with a cloying perfume, that of wild roses:
"Cousin,
Looking forward to your arrival Sat. I know how
important tea time is to you, so I found the perfect place, the
French Bakery!
Richard R. Finch"
The 1893 World's Fair: Where some things old are new again.
Living Death is the RPGA's Convention-based Horror
Campaign
Characters are pre-generated and should be
arranged before the start of the game
Character Pre-Generation system is available
from:
Craig Walker
(genre@tig.com.au -
02-95500815) and John Grierson
(research@tig.com.au)
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