"The Swamp Continues" by ANDREW D. CARTER.

High above Kelfour's Landing lies the large Mountain Lake, the Keltarn. Because of its height, it is one of the few places on Quellbourne where rain falls freely. This has created vast swamps around some of its boarders. To some this cold, dismal place promises great wealth in the form of resources. Rumours abound of gold, eog and laen. But as always, great wealth only comes at great risk.

Many have set off from Kelfour's Landing in search of these riches. The few that have returned talk of only tragedy and heartbreak. Now the 'Council of the Magi' from the city of Quellburn has turned their attention to this god-forsaken area. A small-fortified outpost has been established. The Council has now cautiously set about exploring this harsh swampland. Gathering reports by all means possible, a disturbing pattern is arising. There are reports of giant creatures, hideous experiments, bandits, sohleugir (lizardmen), vampires, demons and stargazers. Most disturbing, however, is the evidence that some sort of mastermind is behind the horror of this place.

Now Lord Carlmund from Quellburn, First Bishop of Quellbourne is hiring hand picked brave souls to solve this 'riddle of the swamp'. Is this you?

The Year is 6,051 Third Era. Just over a year after the liberation of Quellburn.

Another "ISAIAH 61" Game.

A 'Quellburn Living City' game for many puzzle-solving players who don't mind a good fight. Good communication skills can be helpful but a sword or bow does get the message across nicely at times.

ALWAYS A NEW CHAPTER: NO RULES KNOWLEDGE REQUIRED.

Role-playing: Heaps. Multi Forming: It will be there. Combat: How else can you kill the bad guys dummy! Poetry at ten paces?

Puzzle/Plot solving: Plenty of opportunity.

Interested? Ring Andon, I mean Andrew "Arch Ensorceler and Enchanter" Carter, on (02) 96259613 before 9.00 p.m. DOWNLOAD CHARACTERS & INFO EARLY from our WEBSITE: http://www.geocities.com/TimesSquare/Castle/7044/

 

Chapter III: "The Flight of the Hudvaarks" by Andrew D. Carter.

After the defeat (again) of the Demon in the Garden, the heroes find themselves left alone in this shadowy foreboding dank underground cavern. The entities performing the dark ritual to free the demon have now been banished. The Demon itself dissipated and was forced back to it's own plane.

But what of this shiny door which now has been discovered? Chancellor Andon Merchantson looks at the strange etchings around the side with great interest. "They look to me like those ungainly hudvaarks. Those seabirds are all over the place back home in Quellburn!" interjects Beorn the Orphan Maker. "Well my friend, if you would only let me concentrate, we may find out" answers Andon, just a little frustrated. Lady Morgana the Enchantress, Andon's wife, leans forward touching the etchings and the area around them. "Stop!" shouts Andon angrily "Who knows what wards you may trigger". "Well none so far" answers Morgana curtly, "and what are these feint runes, my darling, which you seemed to have missed which are around them mean?" Only Morgana's trained keen senses could have found such hidden clues. Andon looks again even more puzzled.

"Anyway, let's have a look behind this locked door" muses the Chancellor as he does the magical incantations to cast a Wizard's Eye. The eye forms and floats through the door easily. Sir Edwood the True, Sister Milfreysa the Gentle and her husband Brother Egur the Breaker now come forward. "Well there's light on the other side of it" says Andon. "What do you see" ask the others excitedly moving forward again. "There's chambers here with lots of weirdŠby the gods, there HUGE". "He's obviously not talking about his Wife's breasts now is he?" laughs Egur. Morgana tries to ignore him, as her husband just stands there speechless. Andon is jolted back to reality as the eye is suddenly snuffed out, long before the spell should have finished. He turns to Bishop Carlmund who is also on this expedition, "My Lord, we must speak. I know not what I saw". The Chancellor's visage is grave.

The Year is 6,050 Third Era. A few months after the liberation of Quellburn.

Another "ISAIAH 61" Game.

THERE IS NO NEED TO HAVE PLAYED THE PREVIOUS TO ENTER!

A One session DRAGONQUEST Adventure set in SHADOW WORLD for 5-6 puzzle solving players who don't mind a good fight. Good communication skills can be helpful although a sword or bow does get the message across nicely at times. NO RULES KNOWLEDGE REQUIRED.

Role-playing: Heaps. Multi Forming: It will be there. Puzzle/Plot solving: Plenty of opportunity.

Combat: How else can you kill the bad guys dummy! Poetry at ten paces?

Interested? Ring Andon, I mean Andrew "Arch Ensorceler and Enchanter" Carter, on (02) 96259613 before 9.00 p.m. and look at our Website. DOWNLOAD CHARACTERS & GAME INFO EARLY from http://www.geocities.com/TimesSquare/Castle/7044/